FGameplayAbilityTargetDataHandle::NetSerialize

Serialize for networking, handles polymorphism

Windows
MacOS
Linux

References

Module

GameplayAbilities

Header

/Engine/Plugins/Runtime/GameplayAbilities/Source/GameplayAbilities/Public/Abilities/GameplayAbilityTargetTypes.h

Include

#include "Abilities/GameplayAbilityTargetTypes.h"

Source

/Engine/Plugins/Runtime/GameplayAbilities/Source/GameplayAbilities/Private/GameplayAbilityTargetTypes.cpp

Syntax

bool NetSerialize
(
    FArchive & Ar,
    class UPackageMap * Map,
    bool & bOutSuccess
)

Remarks

Serialize for networking, handles polymorphism

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