[UPROPERTY](Programming/UnrealArchitecture/Reference/Properties)(BlueprintReadWrite, EditAnywhere, Category=Targeting)
FGameplayAbilityTargetingLocationInfo SourceLocation
Generic location data for source
[UPROPERTY](Programming/UnrealArchitecture/Reference/Properties)(BlueprintReadWrite, EditAnywhere, Category=Targeting)
FGameplayAbilityTargetingLocationInfo SourceLocation
Generic location data for source