[UPROPERTY](Programming/UnrealArchitecture/Reference/Properties)(EditAnywhere, BlueprintReadWrite, Category=GameplayAbilityTriggerPayload)
FGameplayEffectContextHandle ContextHandle
Polymorphic context information
[UPROPERTY](Programming/UnrealArchitecture/Reference/Properties)(EditAnywhere, BlueprintReadWrite, Category=GameplayAbilityTriggerPayload)
FGameplayEffectContextHandle ContextHandle
Polymorphic context information