[UPROPERTY](Programming/UnrealArchitecture/Reference/Properties)(EditAnywhere, BlueprintReadWrite, Category=GameplayAbilityTriggerPayload)
FGameplayTagContainer InstigatorTags
Tags that the instigator has
[UPROPERTY](Programming/UnrealArchitecture/Reference/Properties)(EditAnywhere, BlueprintReadWrite, Category=GameplayAbilityTriggerPayload)
FGameplayTagContainer InstigatorTags
Tags that the instigator has