OptionalObject2

A second optional ability-specific object to be passed though the event

Windows
MacOS
Linux

Syntax

[UPROPERTY](Programming/UnrealArchitecture/Reference/Properties)(EditAnywhere, BlueprintReadWrite, Category=GameplayAbilityTriggerPayload)
const UObject * OptionalObject2

Remarks

A second optional ability-specific object to be passed though the event

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