[UPROPERTY](Programming/UnrealArchitecture/Reference/Properties)(EditAnywhere, BlueprintReadWrite, Category=GameplayAbilityTriggerPayload)
const AActor * Target
The target of the event
[UPROPERTY](Programming/UnrealArchitecture/Reference/Properties)(EditAnywhere, BlueprintReadWrite, Category=GameplayAbilityTriggerPayload)
const AActor * Target
The target of the event