[UPROPERTY](Programming/UnrealArchitecture/Reference/Properties)(EditAnywhere, BlueprintReadWrite, Category=GameplayAbilityTriggerPayload)
FGameplayAbilityTargetDataHandle TargetData
The polymorphic target information for the event
[UPROPERTY](Programming/UnrealArchitecture/Reference/Properties)(EditAnywhere, BlueprintReadWrite, Category=GameplayAbilityTriggerPayload)
FGameplayAbilityTargetDataHandle TargetData
The polymorphic target information for the event