[UPROPERTY](Programming/UnrealArchitecture/Reference/Properties)(EditAnywhere, BlueprintReadWrite, Category=GameplayAbilityTriggerPayload)
FGameplayTagContainer TargetTags
Tags that the target has
[UPROPERTY](Programming/UnrealArchitecture/Reference/Properties)(EditAnywhere, BlueprintReadWrite, Category=GameplayAbilityTriggerPayload)
FGameplayTagContainer TargetTags
Tags that the target has