Module |
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Header |
/Engine/Plugins/Runtime/GameplayAbilities/Source/GameplayAbilities/Public/Abilities/GameplayAbilityTargetDataFilter.h |
Include |
#include "Abilities/GameplayAbilityTargetDataFilter.h" |
[USTRUCT](Programming/UnrealArchitecture/Reference/Structs)([BlueprintType](Programming/UnrealArchitecture/Reference/Structs/Specifiers/BlueprintType))
struct FGameplayTargetDataFilterHandle
Polymorphic handle to filter structure that handles checking if actors should be targeted
Name | Description | ||
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TSharedPtr< FGa... |
Filter |
Name | Description | ||
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FilterPassesForActor ( |
Returns true if the actor passes the filter and will be targeted |
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FilterPassesForActor ( |
Name | Description | ||
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operator() ( |
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operator() ( |