Module |
|
Header |
/Engine/Plugins/Runtime/GameplayAbilities/Source/GameplayAbilities/Public/Abilities/Tasks/AbilityTask.h |
Include |
#include "Abilities/Tasks/AbilityTask.h" |
Source |
/Engine/Plugins/Runtime/GameplayAbilities/Source/GameplayAbilities/Private/Abilities/Tasks/AbilityTask.cpp |
bool IsPredictingClient() const
Returns true if the ability is a locally predicted ability running on a client. Usually this means we need to tell the server something.