UAbilityTask::IsPredictingClient

Returns true if the ability is a locally predicted ability running on a client.

Windows
MacOS
Linux

References

Module

GameplayAbilities

Header

/Engine/Plugins/Runtime/GameplayAbilities/Source/GameplayAbilities/Public/Abilities/Tasks/AbilityTask.h

Include

#include "Abilities/Tasks/AbilityTask.h"

Source

/Engine/Plugins/Runtime/GameplayAbilities/Source/GameplayAbilities/Private/Abilities/Tasks/AbilityTask.cpp

Syntax

bool IsPredictingClient() const

Remarks

Returns true if the ability is a locally predicted ability running on a client. Usually this means we need to tell the server something.

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