UAbilityTask_ApplyRootMotionConstantForce::ApplyRootMotionConstantForce

Apply force to character's movement

Windows
MacOS
Linux

References

Module

GameplayAbilities

Header

/Engine/Plugins/Runtime/GameplayAbilities/Source/GameplayAbilities/Public/Abilities/Tasks/AbilityTask_ApplyRootMotionConstantForce.h

Include

#include "Abilities/Tasks/AbilityTask_ApplyRootMotionConstantForce.h"

Source

/Engine/Plugins/Runtime/GameplayAbilities/Source/GameplayAbilities/Private/Abilities/Tasks/AbilityTask_ApplyRootMotionConstantForce.cpp

Syntax

[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(BlueprintCallable, Category="Ability|Tasks",
          Meta=(HidePin="OwningAbility", DefaultToSelf="OwningAbility", BlueprintInternalUseOnly="TRUE"))
static UAbilityTask_ApplyRootMotionConstantForce * ApplyRootMotionConstantForce
(
    UGameplayAbility * OwningAbility,
    FName TaskInstanceName,
    FVector WorldDirection,
    float Strength,
    float Duration,
    bool bIsAdditive,
    UCurveFloat * StrengthOverTime,
    ERootMotionFinishVelocityMode VelocityOnFinishMode,
    FVector SetVelocityOnFinish,
    float ClampVelocityOnFinish,
    bool bEnableGravity
)

Remarks

Apply force to character's movement

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