Module |
|
Header |
/Engine/Plugins/Runtime/GameplayAbilities/Source/GameplayAbilities/Public/Abilities/Tasks/AbilityTask_MoveToLocation.h |
Include |
#include "Abilities/Tasks/AbilityTask_MoveToLocation.h" |
Source |
/Engine/Plugins/Runtime/GameplayAbilities/Source/GameplayAbilities/Private/Abilities/Tasks/AbilityTask_MoveToLocation.cpp |
[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(BlueprintCallable, Category="Ability|Tasks",
Meta=(HidePin="OwningAbility", DefaultToSelf="OwningAbility", BlueprintInternalUseOnly="TRUE"))
static UAbilityTask_MoveToLocation * MoveToLocation
(
UGameplayAbility * OwningAbility,
FName TaskInstanceName,
FVector Location,
float Duration,
UCurveFloat * OptionalInterpolationCurve,
UCurveVector * OptionalVectorInterpolationCurve
)
Move to the specified location, using the vector curve (range 0 - 1) if specified, otherwise the float curve (range 0 - 1) or fallback to linear interpolation