[UPROPERTY](Programming/UnrealArchitecture/Reference/Properties)(BlueprintAssignable)
FSpawnActorDelegate DidNotSpawn
Called when we can't spawn: on clients or potentially on server if they fail to spawn (rare)
[UPROPERTY](Programming/UnrealArchitecture/Reference/Properties)(BlueprintAssignable)
FSpawnActorDelegate DidNotSpawn
Called when we can't spawn: on clients or potentially on server if they fail to spawn (rare)