Module |
|
Header |
/Engine/Plugins/Runtime/GameplayAbilities/Source/GameplayAbilities/Public/Abilities/Tasks/AbilityTask_SpawnActor.h |
Include |
#include "Abilities/Tasks/AbilityTask_SpawnActor.h" |
Source |
/Engine/Plugins/Runtime/GameplayAbilities/Source/GameplayAbilities/Private/Abilities/Tasks/AbilityTask_SpawnActor.cpp |
[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(BlueprintCallable,
Meta=(HidePin="OwningAbility", DefaultToSelf="OwningAbility", BlueprintInternalUseOnly="true"),
Category="Abilities")
void FinishSpawningActor
(
UGameplayAbility * OwningAbility,
FGameplayAbilityTargetDataHandle TargetData,
AActor * SpawnedActor
)