[UPROPERTY](Programming/UnrealArchitecture/Reference/Properties)(BlueprintAssignable)
FAbilityStateDelegate OnStateInterrupted
Invoked if the ability was interrupted and this state is active.
[UPROPERTY](Programming/UnrealArchitecture/Reference/Properties)(BlueprintAssignable)
FAbilityStateDelegate OnStateInterrupted
Invoked if the ability was interrupted and this state is active.