UAbilityTask_VisualizeTargeting::VisualizeTargeting

Spawns target actor and uses it for visualization.

Windows
MacOS
Linux

References

Module

GameplayAbilities

Header

/Engine/Plugins/Runtime/GameplayAbilities/Source/GameplayAbilities/Public/Abilities/Tasks/AbilityTask_VisualizeTargeting.h

Include

#include "Abilities/Tasks/AbilityTask_VisualizeTargeting.h"

Source

/Engine/Plugins/Runtime/GameplayAbilities/Source/GameplayAbilities/Private/Abilities/Tasks/AbilityTask_VisualizeTargeting.cpp

Syntax

[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(BlueprintCallable,
          Meta=(HidePin="OwningAbility", DefaultToSelf="OwningAbility", BlueprintInternalUseOnly="true", HideSpawnParms="Instigator"),
          Category="Ability|Tasks")
static UAbilityTask_VisualizeTargeting * VisualizeTargeting
(
    UGameplayAbility * OwningAbility,
    TSubclassOf< AGameplayAbilityTargetActor > Class,
    FName TaskInstanceName,
    float Duration
)

Remarks

Spawns target actor and uses it for visualization.

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