Module |
|
Header |
/Engine/Plugins/Runtime/GameplayAbilities/Source/GameplayAbilities/Public/Abilities/Tasks/AbilityTask_WaitAttributeChangeRatioThreshold.h |
Include |
#include "Abilities/Tasks/AbilityTask_WaitAttributeChangeRatioThreshold.h" |
Source |
/Engine/Plugins/Runtime/GameplayAbilities/Source/GameplayAbilities/Private/Abilities/Tasks/AbilityTask_WaitAttributeChangeRatioThreshold.cpp |
[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(BlueprintCallable, Category="Ability|Tasks",
Meta=(HidePin="OwningAbility", DefaultToSelf="OwningAbility", BlueprintInternalUseOnly="TRUE"))
static UAbilityTask_WaitAttributeChangeRatioThreshold * WaitForAttributeChangeRatioThreshold
(
UGameplayAbility * OwningAbility,
FGameplayAttribute AttributeNumerator,
FGameplayAttribute AttributeDenominator,
TEnumAsByte< EWaitAttributeChangeComparison::Type > ComparisonType,
float ComparisonValue,
bool bTriggerOnce,
AActor * OptionalExternalOwner
)
Wait on attribute ratio change meeting a comparison threshold.