UAbilityTask_WaitAttributeChangeRatioThreshold::WaitForAttributeChangeRatioThreshold

Wait on attribute ratio change meeting a comparison threshold.

Windows
MacOS
Linux

References

Module

GameplayAbilities

Header

/Engine/Plugins/Runtime/GameplayAbilities/Source/GameplayAbilities/Public/Abilities/Tasks/AbilityTask_WaitAttributeChangeRatioThreshold.h

Include

#include "Abilities/Tasks/AbilityTask_WaitAttributeChangeRatioThreshold.h"

Source

/Engine/Plugins/Runtime/GameplayAbilities/Source/GameplayAbilities/Private/Abilities/Tasks/AbilityTask_WaitAttributeChangeRatioThreshold.cpp

Syntax

[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(BlueprintCallable, Category="Ability|Tasks",
          Meta=(HidePin="OwningAbility", DefaultToSelf="OwningAbility", BlueprintInternalUseOnly="TRUE"))
static UAbilityTask_WaitAttributeChangeRatioThreshold * WaitForAttributeChangeRatioThreshold
(
    UGameplayAbility * OwningAbility,
    FGameplayAttribute AttributeNumerator,
    FGameplayAttribute AttributeDenominator,
    TEnumAsByte< EWaitAttributeChangeComparison::Type > ComparisonType,
    float ComparisonValue,
    bool bTriggerOnce,
    AActor * OptionalExternalOwner
)

Remarks

Wait on attribute ratio change meeting a comparison threshold.

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