UAbilityTask_WaitGameplayEffectBlockedImmunity::WaitGameplayEffectBlockedByImmunity

Listens for GE immunity.

Windows
MacOS
Linux

References

Module

GameplayAbilities

Header

/Engine/Plugins/Runtime/GameplayAbilities/Source/GameplayAbilities/Public/Abilities/Tasks/AbilityTask_WaitGameplayEffectBlockedImmunity.h

Include

#include "Abilities/Tasks/AbilityTask_WaitGameplayEffectBlockedImmunity.h"

Source

/Engine/Plugins/Runtime/GameplayAbilities/Source/GameplayAbilities/Private/Abilities/Tasks/AbilityTask_WaitGameplayEffectBlockedImmunity.cpp

Syntax

[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(BlueprintCallable, Category="Ability|Tasks",
          Meta=(HidePin="OwningAbility", DefaultToSelf="OwningAbility", BlueprintInternalUseOnly="TRUE"))
static UAbilityTask_WaitGameplayEffectBlockedImmunity * WaitGameplayEffectBlockedByImmunity
(
    UGameplayAbility * OwningAbility,
    FGameplayTagRequirements SourceTagRequirements,
    FGameplayTagRequirements TargetTagRequirements,
    AActor * OptionalExternalTarget,
    bool OnlyTriggerOnce
)

Remarks

Listens for GE immunity. By default this means "this hero blocked a GE due to immunity". Setting OptionalExternalTarget will listen for a GE being blocked on an external target.

this only works on the server.

Help shape the future of Unreal Engine documentation! Tell us how we're doing so we can serve you better.
Take our survey
Dismiss