UAbilityTask_WaitConfirmCancel

Fixme: this name is conflicting with AbilityTask_WaitConfirm [UAbilityTask_WaitConfirmCancel](API\Plugins\GameplayAbilities\Abilities\Tasks\UAbilityTask_WaitConfirmCancel) = Wait for Targeting confirm/cancel [UAbilityTask_WaitConfirm](API\Plugins\GameplayAbilities\Abilities\Tasks\UAbilityTask_WaitConfirm) = Wait for server to confirm ability activation

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Inheritance Hierarchy

References

Module

GameplayAbilities

Header

/Engine/Plugins/Runtime/GameplayAbilities/Source/GameplayAbilities/Public/Abilities/Tasks/AbilityTask_WaitConfirmCancel.h

Include

#include "Abilities/Tasks/AbilityTask_WaitConfirmCancel.h"

Syntax

[UCLASS](Programming/UnrealArchitecture/Reference/Classes#classdeclaration)()
class UAbilityTask_WaitConfirmCancel : public UAbilityTask

Remarks

Fixme: this name is conflicting with AbilityTask_WaitConfirm UAbilityTask_WaitConfirmCancel = Wait for Targeting confirm/cancel UAbilityTask_WaitConfirm = Wait for server to confirm ability activation

Variables

Name Description

Public variable UProperty BlueprintAssignable

FWaitConfirmCan...

 

OnCancel

Public variable UProperty BlueprintAssignable

FWaitConfirmCan...

 

OnConfirm

Protected variable

bool

 

RegisteredCallbacks

Constructors

Name Description

Public function

UAbilityTask_WaitConfirmCancel

(
    const FObjectInitializer& ObjectIn...
)

Functions

Overridden from UGameplayTask

Name Description

Public function Virtual

void

 

Activate()

Called to trigger the actual task once the delegates have been set up Note that the default implementation does nothing and you don't have to call it

Protected function Virtual

void

 

OnDestroy

(
    bool bInOwnerFinished
)

End and CleanUp the task - may be called by the task itself or by the task owner if the owner is ending.

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