UAbilityTask_WaitDelay::WaitDelay

Wait specified time. This is functionally the same as a standard Delay node.

Windows
MacOS
Linux

References

Module

GameplayAbilities

Header

/Engine/Plugins/Runtime/GameplayAbilities/Source/GameplayAbilities/Public/Abilities/Tasks/AbilityTask_WaitDelay.h

Include

#include "Abilities/Tasks/AbilityTask_WaitDelay.h"

Source

/Engine/Plugins/Runtime/GameplayAbilities/Source/GameplayAbilities/Private/Abilities/Tasks/AbilityTask_WaitDelay.cpp

Syntax

[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(BlueprintCallable, Category="Ability|Tasks",
          Meta=(HidePin="OwningAbility", DefaultToSelf="OwningAbility", BlueprintInternalUseOnly="TRUE"))
static UAbilityTask_WaitDelay * WaitDelay
(
    UGameplayAbility * OwningAbility,
    float Time
)

Remarks

Wait specified time. This is functionally the same as a standard Delay node.

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