UAbilityTask_WaitOverlap::WaitForOverlap

Wait until an overlap occurs.

Windows
MacOS
Linux

References

Module

GameplayAbilities

Header

/Engine/Plugins/Runtime/GameplayAbilities/Source/GameplayAbilities/Public/Abilities/Tasks/AbilityTask_WaitOverlap.h

Include

#include "Abilities/Tasks/AbilityTask_WaitOverlap.h"

Source

/Engine/Plugins/Runtime/GameplayAbilities/Source/GameplayAbilities/Private/Abilities/Tasks/AbilityTask_WaitOverlap.cpp

Syntax

[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(BlueprintCallable, Category="Ability|Tasks",
          Meta=(HidePin="OwningAbility", DefaultToSelf="OwningAbility", BlueprintInternalUseOnly="TRUE"))
static UAbilityTask_WaitOverlap * WaitForOverlap
(
    UGameplayAbility * OwningAbility
)

Remarks

Wait until an overlap occurs. This will need to be better fleshed out so we can specify game specific collision requirements

Need: -Easy way to specify which primitive components should be used for this overlap test -Easy way to specify which types of actors/collision overlaps that we care about/want to block on

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