[UPROPERTY](Programming/UnrealArchitecture/Reference/Properties)(EditDefaultsOnly, Category=Triggers)
TArray< FAbilityTriggerData > AbilityTriggers
Triggers to determine if this ability should execute in response to an event
[UPROPERTY](Programming/UnrealArchitecture/Reference/Properties)(EditDefaultsOnly, Category=Triggers)
TArray< FAbilityTriggerData > AbilityTriggers
Triggers to determine if this ability should execute in response to an event