[UPROPERTY](Programming/UnrealArchitecture/Reference/Properties)(EditDefaultsOnly, Category=Tags, Meta=(Categories="OwnedTagsCategory"))
FGameplayTagContainer ActivationOwnedTags
Tags to apply to activating owner while this ability is active
[UPROPERTY](Programming/UnrealArchitecture/Reference/Properties)(EditDefaultsOnly, Category=Tags, Meta=(Categories="OwnedTagsCategory"))
FGameplayTagContainer ActivationOwnedTags
Tags to apply to activating owner while this ability is active