ActivationOwnedTags

Tags to apply to activating owner while this ability is active

Windows
MacOS
Linux

Syntax

[UPROPERTY](Programming/UnrealArchitecture/Reference/Properties)(EditDefaultsOnly, Category=Tags, Meta=(Categories="OwnedTagsCategory"))
FGameplayTagContainer ActivationOwnedTags

Remarks

Tags to apply to activating owner while this ability is active

Help shape the future of Unreal Engine documentation! Tell us how we're doing so we can serve you better.
Take our survey
Dismiss