Module |
|
Header |
/Engine/Plugins/Runtime/GameplayAbilities/Source/GameplayAbilities/Public/Abilities/GameplayAbility.h |
Include |
#include "Abilities/GameplayAbility.h" |
Source |
/Engine/Plugins/Runtime/GameplayAbilities/Source/GameplayAbilities/Private/Abilities/GameplayAbility.cpp |
[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(BlueprintCallable, Category=Ability, DisplayName="ApplyGameplayEffectToTarget",
Meta=(ScriptName="ApplyGameplayEffectToTarget"))
TArray< FActiveGameplayEffectHandle > BP_ApplyGameplayEffectToTarget
(
FGameplayAbilityTargetDataHandle TargetData,
TSubclassOf< UGameplayEffect > GameplayEffectClass,
int32 GameplayEffectLevel,
int32 Stacks
)
Apply Gameplay effects to Target
Apply a gameplay effect to a Target