Module |
|
Header |
/Engine/Plugins/Runtime/GameplayAbilities/Source/GameplayAbilities/Public/Abilities/GameplayAbility.h |
Include |
#include "Abilities/GameplayAbility.h" |
Source |
/Engine/Plugins/Runtime/GameplayAbilities/Source/GameplayAbilities/Private/Abilities/GameplayAbility.cpp |
[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(BlueprintCallable, Category=Ability,
DisplayName="RemoveGameplayEffectFromOwnerWithAssetTags",
Meta=(ScriptName="RemoveGameplayEffectFromOwnerWithAssetTags"))
void BP_RemoveGameplayEffectFromOwnerWithAssetTags
(
FGameplayTagContainer WithAssetTags,
int32 StacksToRemove
)
Remove Gameplay effects from Self
Removes GameplayEffects from owner which match the given asset level tags