UGameplayAbility::CancelAbility

CancelAbility

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MacOS
Linux

Override Hierarchy

UGameplayAbility::CancelAbility()

UGameplayAbility_CharacterJump::CancelAbility()

References

Module

GameplayAbilities

Header

/Engine/Plugins/Runtime/GameplayAbilities/Source/GameplayAbilities/Public/Abilities/GameplayAbility.h

Include

#include "Abilities/GameplayAbility.h"

Source

/Engine/Plugins/Runtime/GameplayAbilities/Source/GameplayAbilities/Private/Abilities/GameplayAbility.cpp

Syntax

virtual void CancelAbility
(
    const FGameplayAbilitySpecHandle Handle,
    const FGameplayAbilityActorInfo * ActorInfo,
    const FGameplayAbilityActivationInfo ActivationInfo,
    bool bReplicateCancelAbility
)

Remarks

CancelAbility

Destroys instanced-per-execution abilities. Instance-per-actor abilities should 'reset'. Any active ability state tasks receive the 'OnAbilityStateInterrupted' event. Non instance abilities - what can we do?

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