CurrentActorInfo

This is shared, cached information about the thing using us E.g, Actor*, MovementComponent*, AnimInstance, etc.

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Syntax

mutable const FGameplayAbilityActorInfo * CurrentActorInfo

Remarks

This is shared, cached information about the thing using us E.g, Actor*, MovementComponent*, AnimInstance, etc. This is hopefully allocated once per actor and shared by many abilities. The actual struct may be overridden per game to include game specific data. (E.g, child classes may want to cast to FMyGameAbilityActorInfo)

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