Module |
|
Header |
/Engine/Plugins/Runtime/GameplayAbilities/Source/GameplayAbilities/Public/Abilities/GameplayAbility.h |
Include |
#include "Abilities/GameplayAbility.h" |
Source |
/Engine/Plugins/Runtime/GameplayAbilities/Source/GameplayAbilities/Private/Abilities/GameplayAbility.cpp |
[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(BlueprintCallable, Category=Ability,
Meta=(DisplayName="GetAbilityLevelNonInstanced", ReturnDisplayName="AbilityLevel"))
int32 GetAbilityLevel_BP
(
FGameplayAbilitySpecHandle Handle,
const FGameplayAbilityActorInfo & ActorInfo
) const
Returns current ability level for non instanced abilities. You must call this version in these contexts!