Module |
|
Header |
/Engine/Plugins/Runtime/GameplayAbilities/Source/GameplayAbilities/Public/Abilities/GameplayAbility.h |
Include |
#include "Abilities/GameplayAbility.h" |
Source |
/Engine/Plugins/Runtime/GameplayAbilities/Source/GameplayAbilities/Private/Abilities/GameplayAbility.cpp |
virtual void GetCooldownTimeRemainingAndDuration
(
FGameplayAbilitySpecHandle Handle,
const FGameplayAbilityActorInfo * ActorInfo,
float & TimeRemaining,
float & CooldownDuration
) const
Returns the time in seconds remaining on the currently active cooldown and the original duration for this cooldown.