UGameplayAbility::GetOwningComponentFromActorInfo

Convenience method for abilities to get skeletal mesh component - useful for aiming abilities

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MacOS
Linux

References

Module

GameplayAbilities

Header

/Engine/Plugins/Runtime/GameplayAbilities/Source/GameplayAbilities/Public/Abilities/GameplayAbility.h

Include

#include "Abilities/GameplayAbility.h"

Source

/Engine/Plugins/Runtime/GameplayAbilities/Source/GameplayAbilities/Private/Abilities/GameplayAbility.cpp

Syntax

[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(BlueprintCallable, DisplayName="GetSkeletalMeshComponentFromActorInfo",
          Category=Ability)
USkeletalMeshComponent * GetOwningComponentFromActorInfo() const

Remarks

Convenience method for abilities to get skeletal mesh component - useful for aiming abilities

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