Module |
|
Header |
/Engine/Plugins/Runtime/GameplayAbilities/Source/GameplayAbilities/Public/Abilities/GameplayAbility.h |
Include |
#include "Abilities/GameplayAbility.h" |
Source |
/Engine/Plugins/Runtime/GameplayAbilities/Source/GameplayAbilities/Private/Abilities/GameplayAbility.cpp |
[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(BlueprintCallable, DisplayName="GetSkeletalMeshComponentFromActorInfo",
Category=Ability)
USkeletalMeshComponent * GetOwningComponentFromActorInfo() const
Convenience method for abilities to get skeletal mesh component - useful for aiming abilities