UGameplayAbility::HasAuthority

True if this is the server or single player

Windows
MacOS
Linux

References

Module

GameplayAbilities

Header

/Engine/Plugins/Runtime/GameplayAbilities/Source/GameplayAbilities/Public/Abilities/GameplayAbility.h

Include

#include "Abilities/GameplayAbility.h"

Source

/Engine/Plugins/Runtime/GameplayAbilities/Source/GameplayAbilities/Private/Abilities/GameplayAbility.cpp

Syntax

bool HasAuthority
(
    const FGameplayAbilityActivationInfo * ActivationInfo
) const

Remarks

True if this is the server or single player

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