UGameplayAbility::K2_AddGameplayCueWithParams

Adds a persistent gameplay cue to the ability owner. Optionally will remove if ability ends

Windows
MacOS
Linux

References

Module

GameplayAbilities

Header

/Engine/Plugins/Runtime/GameplayAbilities/Source/GameplayAbilities/Public/Abilities/GameplayAbility.h

Include

#include "Abilities/GameplayAbility.h"

Source

/Engine/Plugins/Runtime/GameplayAbilities/Source/GameplayAbilities/Private/Abilities/GameplayAbility.cpp

Syntax

[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(BlueprintCallable, Category=Ability, Meta=(GameplayTagFilter="GameplayCue"),
          DisplayName="Add GameplayCueWithParams To Owner",
          Meta=(ScriptName="AddGameplayCueWithParams"))
virtual void K2_AddGameplayCueWithParams
(
    FGameplayTag GameplayCueTag,
    const FGameplayCueParameters & GameplayCueParameter,
    bool bRemoveOnAbilityEnd
)

Remarks

Adds a persistent gameplay cue to the ability owner. Optionally will remove if ability ends

Help shape the future of Unreal Engine documentation! Tell us how we're doing so we can serve you better.
Take our survey
Dismiss