Module |
|
Header |
/Engine/Plugins/Runtime/GameplayAbilities/Source/GameplayAbilities/Public/Abilities/GameplayAbility.h |
Include |
#include "Abilities/GameplayAbility.h" |
Source |
/Engine/Plugins/Runtime/GameplayAbilities/Source/GameplayAbilities/Private/Abilities/GameplayAbility.cpp |
[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(BlueprintCallable, Category=Ability, Meta=(GameplayTagFilter="GameplayCue"),
DisplayName="Add GameplayCueWithParams To Owner",
Meta=(ScriptName="AddGameplayCueWithParams"))
virtual void K2_AddGameplayCueWithParams
(
FGameplayTag GameplayCueTag,
const FGameplayCueParameters & GameplayCueParameter,
bool bRemoveOnAbilityEnd
)
Adds a persistent gameplay cue to the ability owner. Optionally will remove if ability ends