UGameplayAbility::K2_OnEndAbility
Kismet event, will be called if an ability ends normally or abnormally
Module
|
GameplayAbilities
|
Header
|
/Engine/Plugins/Runtime/GameplayAbilities/Source/GameplayAbilities/Public/Abilities/GameplayAbility.h
|
Include
|
#include "Abilities/GameplayAbility.h"
|
[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(BlueprintImplementableEvent, Category=Ability, DisplayName="OnEndAbility",
Meta=(ScriptName="OnEndAbility"))
void K2_OnEndAbility
(
bool bWasCancelled
)
Kismet event, will be called if an ability ends normally or abnormally
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