Module |
|
Header |
/Engine/Plugins/Runtime/GameplayAbilities/Source/GameplayAbilities/Public/Abilities/GameplayAbility.h |
Include |
#include "Abilities/GameplayAbility.h" |
Source |
/Engine/Plugins/Runtime/GameplayAbilities/Source/GameplayAbilities/Private/Abilities/GameplayAbility.cpp |
[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(BlueprintCallable, Category="Ability|Animation",
Meta=(AdvancedDisplay="OverrideBlendOutTime"))
void MontageStop
(
float OverrideBlendOutTime
)
Stops the current animation montage.
Parameter |
Description |
---|---|
OverrideBlendTime |
If >= 0, will override the BlendOutTime parameter on the AnimMontage instance |