NetExecutionPolicy

How does an ability execute on the network.

Windows
MacOS
Linux

Syntax

[UPROPERTY](Programming/UnrealArchitecture/Reference/Properties)(EditDefaultsOnly, Category=Advanced)
TEnumAsByte< EGameplayAbilityNetExecutionPolicy::Type > NetExecutionPolicy

Remarks

How does an ability execute on the network. Does a client "ask and predict", "ask and wait", "don't ask (just do it)".

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