NetSecurityPolicy

What protections does this ability have? Should the client be allowed to request changes to the execution of the ability?

Windows
MacOS
Linux

Syntax

[UPROPERTY](Programming/UnrealArchitecture/Reference/Properties)(EditDefaultsOnly, Category=Advanced)
TEnumAsByte< EGameplayAbilityNetSecurityPolicy::Type > NetSecurityPolicy

Remarks

What protections does this ability have? Should the client be allowed to request changes to the execution of the ability?

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