EGameplayEffectPeriodInhibitionRemovedPolicy

Enumeration of policies for dealing with the period of a gameplay effect when inhibition is removed

Windows
MacOS
Linux

References

Module

GameplayAbilities

Header

/Engine/Plugins/Runtime/GameplayAbilities/Source/GameplayAbilities/Public/GameplayEffect.h

Include

#include "GameplayEffect.h"

Syntax

enum EGameplayEffectPeriodInhibitionRemovedPolicy
{
    NeverReset,
    ResetPeriod,
    ExecuteAndResetPeriod,
}

Values

Name

Description

NeverReset

Does not reset. The period timing will continue as if the inhibition hadn't occurred.

ResetPeriod

Resets the period. The next execution will occur one full period from when inhibition is removed.

ExecuteAndResetPeriod

Executes immediately and resets the period.

Remarks

Enumeration of policies for dealing with the period of a gameplay effect when inhibition is removed

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