EGameplayModOp::Type

Defines the ways that mods will modify attributes.

Windows
MacOS
Linux

References

Module

GameplayAbilities

Header

/Engine/Plugins/Runtime/GameplayAbilities/Source/GameplayAbilities/Public/GameplayEffectTypes.h

Include

#include "GameplayEffectTypes.h"

Syntax

namespace EGameplayModOp
{
    enum Type
    {
        Additive          = 0,
        Multiplicitive,
        Division,
        Override,
        Max,
    }
}

Values

Name

Description

Additive

Numeric.

Multiplicitive

Numeric.

Division

Numeric.

Override

Other.

Max

This must always be at the end.

Remarks

Defines the ways that mods will modify attributes. Numeric ones operate on the existing value, override ignores it

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