| FFastArraySerializerItem
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Module |
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Header |
/Engine/Plugins/Runtime/GameplayAbilities/Source/GameplayAbilities/Public/GameplayCueInterface.h |
Include |
#include "GameplayCueInterface.h" |
[USTRUCT](Programming/UnrealArchitecture/Reference/Structs)([BlueprintType](Programming/UnrealArchitecture/Reference/Structs/Specifiers/BlueprintType))
struct FActiveGameplayCue : public FFastArraySerializerItem
Name | Description | ||
---|---|---|---|
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bPredictivelyRemoved |
Has this been predictively removed on the client? |
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GameplayCueTag |
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Parameters |
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|
PredictionKey |
Name | Description | |
---|---|---|
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FActiveGameplayCue() |
Name | Description | ||
---|---|---|---|
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GetDebugString() |
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PostReplicatedAdd ( |
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PostReplicatedChange ( |
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PreReplicatedRemove ( |