FActiveGameplayCue

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MacOS
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Inheritance Hierarchy

FFastArraySerializerItem

FActiveGameplayCue

References

Module

GameplayAbilities

Header

/Engine/Plugins/Runtime/GameplayAbilities/Source/GameplayAbilities/Public/GameplayCueInterface.h

Include

#include "GameplayCueInterface.h"

Syntax

[USTRUCT](Programming/UnrealArchitecture/Reference/Structs)([BlueprintType](Programming/UnrealArchitecture/Reference/Structs/Specifiers/BlueprintType))
struct FActiveGameplayCue : public FFastArraySerializerItem

Variables

Name Description

Public variable UProperty notreplicated

bool

 

bPredictivelyRemoved

Has this been predictively removed on the client?

Public variable UProperty

FGameplayTag

 

GameplayCueTag

Public variable UProperty

FGameplayCuePar...

 

Parameters

Public variable UProperty

FPredictionKey

 

PredictionKey

Constructors

Name Description

Public function

FActiveGameplayCue()

Functions

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