FActiveGameplayEffectHandle::GetOwningAbilitySystemComponent

Returns the ability system component that created this handle

Windows
MacOS
Linux

References

Module

GameplayAbilities

Header

/Engine/Plugins/Runtime/GameplayAbilities/Source/GameplayAbilities/Public/GameplayEffectTypes.h

Include

#include "GameplayEffectTypes.h"

Source

/Engine/Plugins/Runtime/GameplayAbilities/Source/GameplayAbilities/Private/GameplayEffect.cpp

Syntax

const UAbilitySystemComponent * GetOwningAbilitySystemComponent() const

Remarks

Returns the ability system component that created this handle

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