FActiveGameplayEffectHandle::WasSuccessfullyApplied

True if this applied a gameplay effect.

Windows
MacOS
Linux

References

Module

GameplayAbilities

Header

/Engine/Plugins/Runtime/GameplayAbilities/Source/GameplayAbilities/Public/GameplayEffectTypes.h

Include

#include "GameplayEffectTypes.h"

Syntax

bool WasSuccessfullyApplied() const

Remarks

True if this applied a gameplay effect. This can be true when it is not valid if it applied an instant effect

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