FAggregator::ExecModOnBaseValue

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MacOS
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References

Module

GameplayAbilities

Header

/Engine/Plugins/Runtime/GameplayAbilities/Source/GameplayAbilities/Public/GameplayEffectAggregator.h

Include

#include "GameplayEffectAggregator.h"

Source

/Engine/Plugins/Runtime/GameplayAbilities/Source/GameplayAbilities/Private/GameplayEffectAggregator.cpp

Syntax

void ExecModOnBaseValue
(
    TEnumAsByte< EGameplayModOp::Type > ModifierOp,
    float EvaluatedMagnitude
)

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