Module |
|
Header |
/Engine/Plugins/Runtime/GameplayAbilities/Source/GameplayAbilities/Public/GameplayEffectAggregator.h |
Include |
#include "GameplayEffectAggregator.h" |
Source |
/Engine/Plugins/Runtime/GameplayAbilities/Source/GameplayAbilities/Private/GameplayEffectAggregator.cpp |
float ReverseEvaluate
(
float FinalValue,
const FAggregatorEvaluateParameters & Parameters
) const
Works backwards to calculate the base value. Used on clients for doing predictive modifiers