Module |
|
Header |
/Engine/Plugins/Runtime/GameplayAbilities/Source/GameplayAbilities/Public/GameplayEffectAggregator.h |
Include |
#include "GameplayEffectAggregator.h" |
Source |
/Engine/Plugins/Runtime/GameplayAbilities/Source/GameplayAbilities/Private/GameplayEffectAggregator.cpp |
void UpdateAggregatorMod
(
FActiveGameplayEffectHandle ActiveHandle,
const FGameplayAttribute & Attribute,
const FGameplayEffectSpec & Spec,
bool bWasLocallyGenerated,
FActiveGameplayEffectHandle InHandle
)
Updates the aggregators for the past in handle, this will handle it so the UAttributeSets stats only get one update for the delta change