FAggregator::UpdateAggregatorMod

Updates the aggregators for the past in handle, this will handle it so the UAttributeSets stats only get one update for the delta change

Windows
MacOS
Linux

References

Module

GameplayAbilities

Header

/Engine/Plugins/Runtime/GameplayAbilities/Source/GameplayAbilities/Public/GameplayEffectAggregator.h

Include

#include "GameplayEffectAggregator.h"

Source

/Engine/Plugins/Runtime/GameplayAbilities/Source/GameplayAbilities/Private/GameplayEffectAggregator.cpp

Syntax

void UpdateAggregatorMod
(
    FActiveGameplayEffectHandle ActiveHandle,
    const FGameplayAttribute & Attribute,
    const FGameplayEffectSpec & Spec,
    bool bWasLocallyGenerated,
    FActiveGameplayEffectHandle InHandle
)

Remarks

Updates the aggregators for the past in handle, this will handle it so the UAttributeSets stats only get one update for the delta change

Help shape the future of Unreal Engine documentation! Tell us how we're doing so we can serve you better.
Take our survey
Dismiss