FAggregatorModChannelContainer::GetNumChannels

Simple accessor to the current number of modifier channels active

Windows
MacOS
Linux

References

Module

GameplayAbilities

Header

/Engine/Plugins/Runtime/GameplayAbilities/Source/GameplayAbilities/Public/GameplayEffectAggregator.h

Include

#include "GameplayEffectAggregator.h"

Source

/Engine/Plugins/Runtime/GameplayAbilities/Source/GameplayAbilities/Private/GameplayEffectAggregator.cpp

Syntax

int32 GetNumChannels() const

Remarks

Simple accessor to the current number of modifier channels active

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