[UPROPERTY](Programming/UnrealArchitecture/Reference/Properties)(EditDefaultsOnly, Category=AttributeFloat)
FGameplayEffectAttributeCaptureDefinition BackingAttribute
Attribute backing the calculation
[UPROPERTY](Programming/UnrealArchitecture/Reference/Properties)(EditDefaultsOnly, Category=AttributeFloat)
FGameplayEffectAttributeCaptureDefinition BackingAttribute
Attribute backing the calculation