[UPROPERTY](Programming/UnrealArchitecture/Reference/Properties)(EditDefaultsOnly, BlueprintReadOnly, Category=GameplayEffect)
TSubclassOf< UGameplayEffect > EffectClass
Gameplay effect that will be applied to the target
[UPROPERTY](Programming/UnrealArchitecture/Reference/Properties)(EditDefaultsOnly, BlueprintReadOnly, Category=GameplayEffect)
TSubclassOf< UGameplayEffect > EffectClass
Gameplay effect that will be applied to the target