[UPROPERTY](Programming/UnrealArchitecture/Reference/Properties)(EditDefaultsOnly, BlueprintReadOnly, Category=GameplayEffect)
FGameplayTagContainer RequiredSourceTags
Tags that the source must have for this GE to apply
[UPROPERTY](Programming/UnrealArchitecture/Reference/Properties)(EditDefaultsOnly, BlueprintReadOnly, Category=GameplayEffect)
FGameplayTagContainer RequiredSourceTags
Tags that the source must have for this GE to apply