FCustomCalculationBasedFloat::CalculateMagnitude

Calculate and return the magnitude of the float given the specified gameplay effect spec.

Windows
MacOS
Linux

References

Module

GameplayAbilities

Header

/Engine/Plugins/Runtime/GameplayAbilities/Source/GameplayAbilities/Public/GameplayEffect.h

Include

#include "GameplayEffect.h"

Source

/Engine/Plugins/Runtime/GameplayAbilities/Source/GameplayAbilities/Private/GameplayEffect.cpp

Syntax

float CalculateMagnitude
(
    const FGameplayEffectSpec & InRelevantSpec
) const

Remarks

Calculate and return the magnitude of the float given the specified gameplay effect spec.

@note This function assumes (and asserts on) the existence of the required captured attribute within the spec. It is the responsibility of the caller to verify that the spec is properly setup before calling this function.

Returns

Evaluated magnitude based upon the spec & calculation policy

Parameters

Parameter

Description

InRelevantSpec

Gameplay effect spec providing the backing attribute capture

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