[UPROPERTY](Programming/UnrealArchitecture/Reference/Properties)()
FGameplayTagContainer DynamicAbilityTags
Optional ability tags that are replicated. These tags are also captured as source tags by applied gameplay effects.
[UPROPERTY](Programming/UnrealArchitecture/Reference/Properties)()
FGameplayTagContainer DynamicAbilityTags
Optional ability tags that are replicated. These tags are also captured as source tags by applied gameplay effects.